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Thursday, October 4, 2007

Idea Smelting - Devil or Savior?

I started reading The 10 Faces of Innovation. Only a little ways into the volume so far, but already have run across a very interesting point. The author’s, from IDEO, take the position that playing the “Devil’s Advocate” during creative or innovation sessions is damaging. The language they use is very strong, they are passionate about this. They actually ponder situations where they might tell such a role player to “Go to Hell.” This is obliviously just a play on the devil theme, but I find it telling nonetheless.


Let me take a different slant on this. I hold that when played intelligently, honestly, and with care this role is extremely important and helpful. The key skill needed to play this role is an ability to “ask the hard” questions. This is about seeing pitfalls, dangers, gaps, or unnecessary risks. Without this skill/role failure can loom. Over the past 15 years I have seen many ideas pushed through to execution without any rigorous challenge.


Similar to the way metal can be purified from raw ore via smelting, so too can a cleaner more effective initiative be birthed by taking an unchallenged idea and putting it through the “fire” of a devils scrutiny.


This “idea smelting” needs to be done at the right time and in the right way. There is no doubt that this book holds some great insights, I have already found the redefined roles a stimulating concept. However, I think devil needs to get his due.


Here are some golden rules I would propose to make playing this role effective:

1) Do it at the right time. If done while ideas and concepts are in early stages, creativity and innovation could be squashed. Reserve comments in these stages to only critical flaws in thinking.

2) Offer alternatives. Don’t simply shoot holes, ask “what if we do x instead of a”. Assuming the ideation is going in a good direction generally, this is about steering and less about quashing.

3) Look for gaps. Ideas have a better chance to come to fruition if the gaps are noticed and addressed by the team before they are socialized more broadly. A more complete idea is better than one with holes, right?

4) Don’t just play one role. I agree with the authors that changing hats is a positive, needed skill. By playing other roles and thinking from those POVs, the devil can come across as less of a “naysayer”. Perception is half the battle.

5) Don’t get married to your positions. Just like all input to a collaborative process. Devils need to be flexible and prepared to go with the energy and flow of the group.

6) Pay attention to the room. If there are less mature, emotional, or insecure players on the team, perhaps the devil needs to play his role offline or in a separate session with more senior team members only.


J

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